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Biamindua`s Spellbook |
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Levels 1-3
Size Staff
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Range: Touch Components: V, S Duration: 3 rounds/level |
Casting Time: 1 Area of Effect: Staff touched Saving Throw: None |
One of the earliest tricks that the Near World wizards learn, this spell is used to affect the vertical size
of one quarterstaff, normally used by the caster. The staff can be vertically growth or shrunk at up to 20% of
his size per level, up to a maximum of 300% growth (3 times his actual size) and 99% shrink (will have the size of
a splint). Only wooden staves are affected, and magical staves may save against this spell if the user isn`t willing to accept it.
This spell looks like a very weak one, but a creative wizard can make wonders with it...
Starglow`s Star Missile
(Evocation/Illusion) Level 2
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Range: 60 yards + 10 yards/level Components: V, S Duration: Instantaneous |
Casting Time: 2 Area of Effect: 1 or more creatures in a 10-foot cube Saving Throw: Special |
Combining the magic missile spell with his talents with illusionary magic, Kory Starglow
created this very tricky spell, which functions only during the nights with visible stars in the sky...
The caster actually throws magic missiles at the targets, but with some illusory tricks, he make the target believe
that the missiles were the stars from the sky who had fallen and hit him! So, targets that fail on their
saving throws against magic (with -2 penalty) will be stun for one round due to total surprise, but only for the first
time that they are subject of this kind of spell. Targets with very low morale may even run away and never came back...
Other than that, treats this spell as a magic missile spell.
Biamindua`s Aura of Majesty
(Enchantment/Charm) Level 3
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Range: 0 Components: V, S, M Duration: 3d4 rounds + 1 round/level |
Casting Time: 3 Area of Effect: 60-foot radius Saving Throw: Special |
By the enchantment of this spell, the caster will suddenly appear
to be more powerful, charming and commanding. It functions just like a
friends spell (1st level Wizard), though the caster does not only increases his Charisma,
but enjoys some other bonuses:
- His voice can be "thrown" into the air, and the caster is able to speak freely
with any creature within the radius. The targets will hear his voice as if he were just in
front of them.
- The caster may glow into any light color he wants to, though the light force is too weak to
blind others.
- Within the duration of the spell, the caster may cast any kind of cantrips to amuse his audience
even more.
Material Components: Vermilion (applied to the face) and a ring of pure gold worth 20 to 50gp. (must
be a perfect circle)
Biamindua`s Mistform
(Alteration) Level 3
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Range: 0 Components: S, M Duration: 5 rounds/level |
Casting Time: 3 Area of Effect: The caster Saving Throw: None |
Turning into mist is particularly useful for escaping prisons, traps, and all sorts of
unpleasant situations. While in this form the spell caster cannot speak, cast spells or
carry anything, but he can hear and think. Only the physical body is affected, not the
possessions, weapons or cloths; These simply drop to the floor after the transformation.
While in mistform, the caster may levitate freely, as under the effects of a levitate
spell (2nd level Wizard). He is also vulnerable to the forces of wind. No weapons can hit or cut a mist and pass
harmlessly through. Fire does half damage, however, and lightning and cold based spells slow the mist`s
movement by one half (MR of 1).
This spell offers high resistance against any dispelling magic (+4 to caster`s level for the purposes of
resisting the dispelling force). The caster may end it with a single word as well.
Material Components: A flask of clear glass with some dust inside.
Jack's Pineapple Goldfish
(Enchantment/Charm) Level 3
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Range: Line of sight Components: S, M Duration: 1 day |
Casting Time: 1 round Area of Effect: 1 humanoid Saving Throw: Neg. |
When cast, if the humanoid target fails their save they immediately cease what they
are doing and incur the effects of doing so. They fall down and spin on the
floor. At the start of each round they make an Intelligence check. If failed,
they spin for another round. When they make the check, they get up. Then they
become manic for a day, behaving like a child who had too much sugar. The DM
is encouraged to inform them secretly of their condition. His companions have to talk down the equivalent of a kid who's just
been told it's bedtime.
Casting involves swallowing a fresh slice of pineapple and a live domestic fish, stamping a foot, and pointing at the
target. Jack would use this spell to harass dinner guests who insulted his
cooking. They often found themselves in an unfamiliar place or an
embarrassing situation, with a bad hangover.Many are of the opinion that his magical abilities and his unholy cuisine is a dangerous combination. Jack is
currently experimenting with freet, a combination of fruit and meat which
only he finds nutritious. It was that research which produced this spell.
Material Components: A fresh slice of pineapple and a live domestic fish.
Sent by John Murdoch (I mean, blame him, not me :o)