Biamindua`s
Spellbook

Levels 1-3

 

Size Staff
(Alteration) Level 1

Range: Touch
Components: V, S
Duration: 3 rounds/level
Casting Time: 1
Area of Effect: Staff touched
Saving Throw: None

One of the earliest tricks that the Near World wizards learn, this spell is used to affect the vertical size of one quarterstaff, normally used by the caster. The staff can be vertically growth or shrunk at up to 20% of his size per level, up to a maximum of 300% growth (3 times his actual size) and 99% shrink (will have the size of a splint). Only wooden staves are affected, and magical staves may save against this spell if the user isn`t willing to accept it.
This spell looks like a very weak one, but a creative wizard can make wonders with it...

Starglow`s Star Missile
(Evocation/Illusion) Level 2

Range: 60 yards + 10 yards/level
Components: V, S
Duration: Instantaneous
Casting Time: 2
Area of Effect: 1 or more creatures in a 10-foot cube
Saving Throw: Special

Combining the magic missile spell with his talents with illusionary magic, Kory Starglow created this very tricky spell, which functions only during the nights with visible stars in the sky... The caster actually throws magic missiles at the targets, but with some illusory tricks, he make the target believe that the missiles were the stars from the sky who had fallen and hit him! So, targets that fail on their saving throws against magic (with -2 penalty) will be stun for one round due to total surprise, but only for the first time that they are subject of this kind of spell. Targets with very low morale may even run away and never came back...
Other than that, treats this spell as a magic missile spell.

Biamindua`s Aura of Majesty
(Enchantment/Charm) Level 3

Range: 0
Components: V, S, M
Duration: 3d4 rounds + 1 round/level
Casting Time: 3
Area of Effect: 60-foot radius
Saving Throw: Special

By the enchantment of this spell, the caster will suddenly appear to be more powerful, charming and commanding. It functions just like a friends spell (1st level Wizard), though the caster does not only increases his Charisma, but enjoys some other bonuses:
- His voice can be "thrown" into the air, and the caster is able to speak freely with any creature within the radius. The targets will hear his voice as if he were just in front of them.
- The caster may glow into any light color he wants to, though the light force is too weak to blind others.
- Within the duration of the spell, the caster may cast any kind of cantrips to amuse his audience even more.
Material Components: Vermilion (applied to the face) and a ring of pure gold worth 20 to 50gp. (must be a perfect circle)

Biamindua`s Mistform
(Alteration) Level 3

Range: 0
Components: S, M
Duration: 5 rounds/level
Casting Time: 3
Area of Effect: The caster
Saving Throw: None

Turning into mist is particularly useful for escaping prisons, traps, and all sorts of unpleasant situations. While in this form the spell caster cannot speak, cast spells or carry anything, but he can hear and think. Only the physical body is affected, not the possessions, weapons or cloths; These simply drop to the floor after the transformation.
While in mistform, the caster may levitate freely, as under the effects of a levitate spell (2nd level Wizard). He is also vulnerable to the forces of wind. No weapons can hit or cut a mist and pass harmlessly through. Fire does half damage, however, and lightning and cold based spells slow the mist`s movement by one half (MR of 1).
This spell offers high resistance against any dispelling magic (+4 to caster`s level for the purposes of resisting the dispelling force). The caster may end it with a single word as well.
Material Components: A flask of clear glass with some dust inside.

Jack's Pineapple Goldfish
(Enchantment/Charm) Level 3

Range: Line of sight
Components: S, M
Duration: 1 day
Casting Time: 1 round
Area of Effect: 1 humanoid
Saving Throw: Neg.

When cast, if the humanoid target fails their save they immediately cease what they are doing and incur the effects of doing so. They fall down and spin on the floor. At the start of each round they make an Intelligence check. If failed, they spin for another round. When they make the check, they get up. Then they become manic for a day, behaving like a child who had too much sugar. The DM is encouraged to inform them secretly of their condition. His companions have to talk down the equivalent of a kid who's just been told it's bedtime.
Casting involves swallowing a fresh slice of pineapple and a live domestic fish, stamping a foot, and pointing at the target. Jack would use this spell to harass dinner guests who insulted his cooking. They often found themselves in an unfamiliar place or an embarrassing situation, with a bad hangover.Many are of the opinion that his magical abilities and his unholy cuisine is a dangerous combination. Jack is currently experimenting with freet, a combination of fruit and meat which only he finds nutritious. It was that research which produced this spell.
Material Components: A fresh slice of pineapple and a live domestic fish.
Sent by John Murdoch (I mean, blame him, not me :o)

 

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