Famous Persons
Baldin (16th lvl. Rotunnian Fighter) : Being the leader of all rotunnian tribes at South Wood and to the west, near the gnomish lands, Baldin the Bigrock, as he`s called, is the most famous and feared of the barbarians. Strong as a rock, Baldin commands the rotunnians around him with his strong presence and fearless look, but many say that he`s not the bravest of the rotunnians, because he`s not a rebel like Jukhatar, leader of the Rain Island tribes, who goes against the power and racism of the torannians.
Ecklaus (0th lvl. Torannian) : A well respected wise of Talantha who dedicated his past years to the deep study of demonology. He`s
also very curious about the lives of other famous and mysterious persons like Garlik and Noah, even writing controvercial articles about them.
STR 9, DEX 12, CON 11, INT 15, WIS 17, CHA 12;
Alignment LN, HP 5, AC 10, Thaco 20, #ATT 1, DAM SM/L 1d6/1d6 (Staff),
Magical Items Figurine of Wondrous Power, Golden Lions (at the gardens of his house in Talantha, very rare).
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Fiodras (21th lvl. High Elf Enchanter) : The only famale that vote at the Mahul Council, formed by the elders of all high elven race,
Fiodras is an olden (may have more than 700 years of life) and powerfull enchanter. Some say that she can cast suggestion spells by simply talking, and
others say that if she gazes at a male for more than a few minutes, his heart my be stolen forever. She looks pretty young (just like a 40-45y human) for
his hundreds of years, but there`s still a rumour which attributes her illusionary magic for that. STR 7, DEX 13, CON 11, INT 19, WIS 19, CHA 19; Alignment NG, HP 45, AC 3, Thaco 15, #ATT 1, DAM SM/L 1d4/1d3 (Dagger), Magical Items Bracers of Defense AC 3, Crystal Ball with Telephaty (very rare), Cloak of Elvenkind, Wand of Illusion (55 charges left), Ring of Mammal Control; Special Abilities Being a member of the Mahul Council gives Fiodras various magical gifts. Her high Intelligence and Wisdom scores gives her immunity to various spells (see PH for details). |
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Gnosha Galliezzo (3rd/4th lvl. Gnome Illusionist/Thief) : The master-inventor of the gnomish lands, Gnosha Galliezzo is one of the most
brilliant minds of all Near World. Being the creative genius behind various mechanical discoveries of the gnomes, Gnosha is very respected by his folk.
Surprisingly, because the gnomes are basically governed by an anarchy like system, Gnosha can also be considered the gnome with more political force at the
gnomish territory. He also studies a bit of illusion magic, and is a very agile thief in times of need. STR 11, DEX 17, CON 13, INT 18, WIS 13, CHA 14; Alignment CG, HP 13, AC 5, Thaco 17, #ATT 1/3, DAM SM/L 1d10/1d10 (Arquebus), Magical Items Gnosha posses one of the very rare Powder Wands (Arquebus at PH), which he built and is very skilled on. |
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Jukhatar (15th lvl. Rotunnian Fighter) : The leader of the Rain Island tribes of rotunnians, Jukhatar the Wildwind is a rebel who wants
to invade the civilized world and claim the recognizement of the rotunnians as a noble race. He`s very concerned on cracking down all the racism that the torannains
and high elves have against the rotunnians. More than that, he`s a very skilled warrior, and a genius of the naval strategy. STR 18/88, DEX 16, CON 18, INT 15, WIS 6, CHA 10; Alignment CG, HP 117, AC 2, Thaco 3 (1 w/Sword), #ATT 5/2, DAM SM/L 2d4+2/2d8+2 (Bastard Sword, 2hd +2) Also +6 str&spc bonuses, Magical Items Chain Mail +1, Bastard Sword +2, 3 Potions of Extra-Healing. |
Kalimn`Shann (14th lvl. Dardee Ranger) : A mysterious ranger who got banned from his home, the Sand Ocean. There are rumours which says the opposite, that he`s in reality
a hero who tried to free his people from the tirany and high taxes of the wealthy merchants whose control the economy of the desert tribes with their caravans full of soldairs.
Kithz Kopesh tells another history, that he`s a dastardly murderer of lawfull merchants, and offers a great amount of gold for his head!
STR 16, DEX 17, CON 16, INT 14, WIS 14, CHA 8;
Alignment NG, HP 87, AC 3, Thaco 7 (5 w/Scimitar), #ATT 2 (5/2 w/Scimitar), DAM SM/L 1d8+2/1d8+2 (Scimitar +2) Also +1 str bonus,
Magical Items Leather Armor +2; Scimitar of Speed,+2 (very rare); Ring of Fire Resistance; 2 potions of Extra-Healing.
Kory Starglow (17th lvl. Torannian Invoker, Adept) : The second in command at the Magic House, Kory began his study of the arcane arts with Biamindua himself, but for the unpleasure of his master, he
decided to follow the path of invocation and destructive magic. Biamindua decided to stop his teaching, but Kory followed his own path with great sucess, and deserves his high position at the Magic House, Biamindua liking it
or not.
STR 10, DEX 9, CON 16, INT 17, WIS 13, CHA 11;
Alignment TN, HP 48, AC 10, Thaco 15, #ATT 1, DAM SM/L 1d6/1d6 (Staff),
Magical Items Inumerous potions and scrolls, Soluakh Crystal (pinned to his staff), 5 tiny soluakh crystals, Ring of the Ram (35 charges left, rare),
Talisman of the Sphere (unique artifact, tough the sphere is missing);
Special Abilities See the kit Adept for more details.
Monterrey Caliguri (15th lvl. Torannian Thief, Pirate) : The Caliguri family is a famous family of torannian pirates, and legend says that they started to build a village at the Crossed Bones island about centuries ago…
Monterrey is the last Caliguri alive, and rule his island with iron fists (or fist and hook, as you want..). So, the only law that really exists on The Crossed Bones is the law of the taxes:
Caliguri gives the protection the pirates and thieves need, and in exchange thay must donate some of their pillages and robbery to Caligury`s cause… Easy and just, at least for the rogues.
STR 16, DEX 16, CON 15, INT 15, WIS 9, CHA 5;
Alignment CE, HP 58, AC 1, Thaco 13 (12 w/Dagger), #ATT 1, DAM SM/L 1d4+1/1d3+1 (Dagger +1) Also +1 str bonus,
Magical Items Dagger of Venom (+1, 6 doses); Bracers of Defense AC 3 (rare); Rope of Climbing; Scrolls of healing.
Rudolph the Wise (0th lvl. Torannian) : The most polemic of the philosophers, Rudolph lives far away from the great cities, at a small village called
Saneta, to the north of Soldur. Many adventurers seeking for knowledge steps by this site to hear the wise words of the man who thinks that good and evil are the same thing
at the end, cause both ones are necessary for our existance.
STR 10, DEX 11, CON 15, INT 17, WIS 17, CHA 14;
Alignment CG, HP 6, AC 10, Thaco 20, #ATT 1, DAM SM/L 1d4/1d3 (Dagger),
Magical Items None.
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Tellius Tolken (9th lvl. Torannian Bard, Loremaster) : Wise and charismatic, Tellius Tolken is one of the most famous loremasters of all Near World.
Actually he serves the governor of Talantha, Ultar Brightarm, but he has so many talents that being a simple advisor would not calm his creative mind down.
Tolken traveled a vast territory during about nine years of loremastership, and he wrote various books about his journeys, describing the legends and culture of many
civilized lands such as the South Woods and even the Sand Ocean. So, its not a surprise for him to be so loved by the torannians. STR 15, DEX 15, CON 12, INT 16, WIS 18, CHA 17; Alignment NG, HP 44, AC 6, Thaco 16 (14 w/Staff), #ATT 1, DAM SM/L 1d6+2/1d6+2 (Quarterstaff +2), Magical Items Ring of Protection +3, 5`radius protection (very rare), Staff of Curing, +2 (rare), Brooch of Shielding, Horseshoes of Speed (at horse), a few magical wizard scrolls. |
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Ultar Brightarm (11th lvl. Torannian Fighter) : The most famous, powerfull and, some say, corrupt governor of Near World. This because he archived to be elected the
governor of the huge and advanced city of Talantha, known as the "world`s capital". But to reach this glorious position, Ultar had to make shade alliances with all kind of corrupt
merchants and even evil cultists. Despite that, Ulatar can be considered a very efficient governor, mantain the walls of Talantha health and strong. STR 11, DEX 17, CON 15, INT 17, WIS 9, CHA 16; Alignment LE, HP 78, AC -4, Thaco 9 (6 w/Sword), #ATT 2, DAM SM/L 1d8+3/1d12+3 (Long Sword +3) Also +2 spc bonus, Magical Items Plate Mail +1; Shield +2; Long Sword +3, Detect Evil/Good/Magic 10`radius; Ring of Mind Shielding; Ring of Free Action; 8 Potions of Extra-Healing. |
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Vanessa Aetoth (19th lvl. Torannian Cleric of Ballog) : The feared dark princess of the Ballog cultists can be considered one of the most
powerfull evil forces of the world. His magical powers that came directly from the lord of entropy can match Biamindua, Fiodras and even Yaal Kin Futh easily.
Not much is known about this lady, except that she lives at the Isles of Disgrace, among the distant lands of Dordread. STR 9, DEX 18, CON 7, INT 17, WIS 19, CHA 18; Alignment CE, HP 75, AC 0, Thaco 8, #ATT 1, DAM SM/L 1d4/1d3 (Dagger), Magical Items Talisman of Ultimate Evil (3 charges left, very rare); Drow Elven Chain Mail (AC 4, very rare); Helm of Opposite Alignment (she`s wearing it!); Boots of Levitation; Ring of Vampiric Regeneration (very rare); Special Abilities Being a dark princess gives Vanessa various magical gifts. Her high Wisdom score gives her immunity to various spells (see PH for details). |
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