Power Groups

The Final Days! Modified photos by Rafael Arrais

 

" We will only get a chance against him if we stay united, if we can help each other as in a brotherhood... So, I think we are already lost. "

 

Rudolph the Wise, polemic philosopher

 

 

Royal Army | Purple Army | White Cross | Society of Adept Magic | Mahul Council
The Golden Sickle | The Red Mantle | Blacksand | Rudolphians | Tempus Fugit Bards
The Bonemen | Roguish Clans of Zirmandia | Shadow Clans of Khitai

 

Hail travelers, here you will find a general description and overview of the most powerfull and known groups, armies, clans and factions of all Near World. Hope you don`t confound these groups with the great city governments and even the monarchy of Khitai, which are even more representative and stronger organizations... So, here we go:

 

Royal Army

The Royal Army is the most antique army of the lands, its creation dates from the ancient times of king Andallon`s round table and the glorious city of Torannia. At those ages, the royal army was created to bring protection to the lands outside Torannia, cause they were being attacked by the ferocious demons of the first legendary demon surge. So, while the round table protected Torannia, the royal army traveled the lands to give protection to the towns and villages which didn`t had an army to protect them.
It`s bascially why its still called "Royal" Army while the city it protects now, Talantha, is ruled by a governor, and not a king. During the first attack of the Balrog, the city of Torannia and its round table was destroyed and burned down to ashes, but because the royal army were a traveling army, it escaped from this dark fate. For many centuries them, this army was mantained only by the honor and goodness of many noble warriors and paladins which mantained the tradition and traveled the lands offering a helping hand to those who were in necessity... But now its not an army based in this noble ideals. Now the Royal Army is just an army that protects Ultar Brightarm and the city that he governs.

 

Purple Army

As soon as the governor of Bak, Deldor Daryll, heard about the second demon surge at the lands, he immediately started to reform his city, bulding new walls, guarding towers, and even bringing the gnomish cannons to his halls of weapons. Soon, he also created an army of knights to protect the weak from all the dangers of the lands that surround Bak… This army is called the Purple Army, and they cover the lands between the edge of the South Wood and the end of the Crow Hills, that surrounds the city. Only the most strong, skilled and noble are accepted in the Purple Army.

 

White Cross

The city of Soldur is very protected by its walls and the White Cross, an army of clerics and paladins who protect this city with strenght and faith. Being created a long time ago, by the first high priest that Soldur elected, Barnabez, the White Cross are still a very organized and faithfull army. Being leaded now by the high priestess Eleanor, they are not only skilled on the ways of war and death, but also on the healing and holy ways.

 

Society of Adept Magic

The society of adept magic was created during the building of the Magic House. Its just a couple of skilled and intelligent torannian adepts who joins themselves to bring a organizational structure to the House and all its students. Its leader, of course, is the most powerfull mage inside the House, called Marcus Odissey Biamindua. They are also responsable of keeping track of all the mirror houses on the lands, as well as mantaining the magical discoveries of the adepts away from the ordinary magician`s view.

 

Mahul Council

The forest of Mahul Maakh hides the elvish Mahul Council: Fiodras, Limolas, UnNarah, Ysdasil, Danreynn, Oah and Krewerk, the seven members of the Council, and also the oldest eleves alive, are knowed to have unearthly magical powers that can only be compared to Yaal Kin Futh, the Grand Druid of the uldaric woods... From where their powers come? The half-elves said that the Council is very bound with the "forest essency", and that they simply drains their powers from the forest ground, rocks, water and trees. We don`t know if they are right, but the fact is that not all elves can do that. Only the Council members know the secrets of their race, and the mystery of Mahul Maakh lies inside their wise minds.

 

The Golden Sickle

The Golden Sickle is the most famous clan of druids among the lands. But, as it is formed only by recluse druids, not much more than that is known about them. It probably have members inside all the three great forests of Near World: South Wood, Mahul Maakh and Nymph Wood. But of course them doesn`t have any power at the uldaric woods, nor at the drow forest of Anahul Maakh. There are also rumours about the existance of only one Grand Druid to whose all these druids must give their vote of honor, but nobody knows if that man really exists...

 

The Red Mantle

The Red Tower is the magicians refugee. It was built decades ago by corageous wizards that dare to came to Dordread and study its fearfull magical forces. These mages are believed to be all evil, but that`s what the ones that doesn`t have their courage say. They form a clan that is called the Red Mantle. All the mages of this powerfull clan share the curiosity about the power of these evil lands, as well as some priceless relics and spells that were found at Dordread. Many bounty hunters and explorers are often hired by their organization to find rare magical items and substances around the continent.

 

Blacksand

Blacksand is the name of an organization of caravans which makes the commerce and trade between the Sand Ocean and the south cities like Niadia and Talantha. its owner and leader, called Kithz Kopesh, enjoys a very confortable life after so many years of trade. He also got a huge experience during his long journeys, and knows the lands of Near World like no other man can know. The Blacksand caravans are so important for the economy of the big cities that Kopesh can be also considered a strong political figure at the lands.

 

Rudolphians

The most polemic of the philosophers, Rudolph the Wise lives far away from the great cities, at a small village called Saneta, to the north of Soldur. Many adventurers seeking for knowledge steps by this site to hear the wise words of the man who thinks that good and evil are the same thing at the end, cause both ones are necessary for our existance. There are so many followers of Rudolph`s ideology, that they are also called as Rudolphians.

 

Tempus Fugit Bards

The Tempus Fugit Bards are a society of artists that travels the lands to show their amazing talents around the cities, towns and villages. They all wear very stylish clothing, and their colorfull barracks and camps are very appreciated by the children. Not only musicians and cantrip mages forms the Bards, but also many skilled artisans who give their lives to serve the art. Their leader is the famous bard called Andrea Ollem.

 

The Bonemen

"The Bonemen" is a generic name given to the pirates who lives at The Crossed Bones island, ruled by Monterrey Caliguri. The Caliguri family is a famous family of torannian pirates, and legend says that they started to build a village at the Crossed Bones island about centuries ago… Monterrey is the last Caliguri alive, and rule his island with iron fists (or fist and hook, as you want..). So, the only law that really exists on The Crossed Bones is the law of the taxes: Caliguri gives the protection the pirates and thieves need, and in exchange thay must donate some of their pillages and robbery to Caligury`s cause… Easy and just, at least for the rogues.

 

Roguish Clans of Zirmandia

The roguish city of Zirmandia hides dozens of well organized thieving gangs and assassin organizations, here you will find a brief description of the most important and representative of them. There are rumours which says that these clans are operative at many other great cities, including Bak, but nobody can prove that for now... Here they are:

-Oversea Merchant League: The richiest of the clans, formed by smart and corrupt merchants who buys the pillage of the syllian orc pitates by a very low price and sells it back to anyone interested at easy selling prices. Their monthly income from these negotiations is nearly unbelieveble.
-The Knife: A scary organization of shade assassins who simply acts as mercenaries. But their knowledge of subterfuge skills and using of the most lethal poisons makes them a group to be avoided...
-The Blood Ruby: A clan of primelly bounty hunters whose runs the lands in the search of valuable jewels and ornaments. They also deal with the commerce of magical items. Some can act as assassins too, tough this clan is not devoted to these acts.
-Sewer Rats: Under the city of Zirmandia there are a few miles of complex sewer mazes, and inside it lives the Sewer Rats, a group of miserable burglars who acts as a brotherhood that likes to pick your pockets and run away.
-Keyway Burglars: Thats a generic name to the many smaller gangs of burglars who pick tons of pockets at the Keyway, the most populated street of Zirmandia.
-The Purple Lotus: A organization of magic using thieves who often makes reunions to discuss the relations of magic and thieving, and also to exchange spells and knowledge, since the Magic House won`t accept any of them. They hate to be confounded with the Purple Army.
-The Shinny Clown: A bizarre group of apparent helpless madmen who wants to bring the anarchy to the lands. They are mostly thieves...

 

Shadow Clans of Khitai

Since the ancient times, the Khitai kingdom presences an eternal struggle between its monarchy and the criminal shadow clans which wants to steal the power of the king. Not much is known about these clans, but we all kwow about the knightblades, magically enchenced khitaian rogues whose serves the disares of the shadow lords, the clan leaders. If you someday step by the distant Khitai, tell me more about them...

 

Tellius Tolken, Loremaster of Talantha

 

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