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Jerry Corwynn
PC by RASH
14th Level/Male/Drahul/Ranger
STR: 13
DEX: 15
CON: 14
INT: 10
WIS: 15
CHA: 9
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Armor Class: 0 | -2 within open areas
Hit Points: 78
Alignment: CG
Class Kit: none
Languages: Torak, Mahuan, Anahul
Age: 133
Height: 6'4"
Weight: 166
Hair/Eyes: Black/Black
Magical Items: Drow Chain Mail +4; The Sun and the Moon: Wakizashi +2, Cause Blindness, Light 3/day (will rarely use); Katana +3, Contagion 3/day (must successfully hit the opponent);
Sandals of Speed (like the Boots)
Special Abilities and Restrictions: Enchanced Infravison (120feet), Magic Resistance 39%, +1 save vs. spell, -1 to hit under light spells (will avoid it),
Innate spells 1/day: dancing lights, faerie fire, darkness, levitate, know alignment, detect magic.
Personality: Corwynn was looking for trouble since he was born. Friendly and quite charming (specially around women), uneasy with alttority,
he have the soul of an adventurer and the table manners of a jester... A nice one that is.
Background: After aiding Deldor Daryll with the demon surge on an orkish tribe inside South Wood, Cowynn started a long path of
fantastic adventures and scary dangers that leaded himself to be recognized as one of the better warriors of Near World. During his travels
Corwynn discovered that is in reality a very rare drahul (son of a high elf with a drow elf) that was not corrupted by his own blood.
He also carries a huge scar over his left eye, made by a powerful red dragon that nearly took his life... No healer could ever regenerate it.
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Cirdan
PC by Thuin
15th Level/Male/Semi-Archlich(former High Elf)/Illusionist
STR: 5
DEX: 13
CON: 5
INT: 19
WIS: 16
CHA: 12(3)
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Armor Class: 4
Hit Points: 51 (20 gained when turned to semi-archlich)
Alignment: NG
Class Kit: Patrician (Wizard`s Handbook)
Languages: Torak, Mahuan, Adept Torak, Rotuk, Dwarvish (Gnomish), Ogre Magi, Stone Giant
Age: 43 apparent ,undead
Height: 6'8"
Weight: 93
Hair/Eyes: Black/Gray (None/None)
Magical Items: Amulet of Life Protection (with his spirit); Ring of Levitation; Ring of Feather Fall; Bracers of Defense AC4
Special Abilities and Restrictions: Can only be hit by +1 or better weapons, Immune to
charm, sleep, enfeeblement, polymorph, cold, electricity, insanity, or death spells, Creatures with
fewer than 3HD whose overcomes his illusory appearance must save vs. spell or flee in terror for 5d4 rounds,
May be turned by priests of at least 6HD, or paladins of at least 8HD; Maintains his former appearance due to
a permanent illusion spell, but in reality is a horrid undead with Charisma of 3.
Personality: Smug, self-assured, quick-wited, blasé
Background: After aiding Deldor Daryll with the demon surge on an orkish tribe inside South Wood, Cirdan started a long path of
fantastic adventures and scary dangers that leaded himself to be recognized as one of the better wizards of Near World. During his travels, he found
ancient spells with the aid of the Red Mantle and became eligible to turn himself into an archlich... Tough he decided to stay alive, during the battle
against the demons to save Mahul Maakh, he received a lethal blow and was forced to cast the spell which would turn him into a undead. He is still a semi-archlich,
but already very potent.
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Grimack Torah
PC by Alexandre
16th Level/Male/Dwarf/Cleric of Terrarie
STR: 10
DEX: 9
CON: 15
INT: 9
WIS: 17
CHA: 12
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Armor Class: 5 in armor | 0 in earthform
Hit Points: 66 (96 in earthform)
Alignment: NG
Class Kit: none
Languages: Torak, Dwarvish (Gnomish), Stone Giant
Age: 80
Height: 5'0"
Weight: 170
Hair/Eyes: Reddish/Brown
Magical Items: The Mountain Shaper: War Hammer +3, Earthquake 1/day; Necklace of Adaptation (borrowed from Corwynn, cannot cast earthform without);
Vest of the Healer (+2 to all die rolls concerning healing spells)
Special Abilities and Restrictions: Quest Spells 1/week: siege wall; 1/day: earthform (during 2 rounds/level, turn
himself into an earth-like physical form which gives Armor Class of 0, +30 temporary Hit Points, and Strength of 20)
Appearance: A glutton student of Terrarie. DM`s note: And a little bit coward, by the way...
Background: After aiding Deldor Daryll with the demon surge on an orkish tribe inside South Wood, Grimack started a long path of
fantastic adventures and scary dangers that leaded himself to be recognized as one of the better priests of Near World. During his travels, he
archived to find the legendary Holy Halls bellow High Helm and save the entire mountain from Khun Kulun... As a reward, Terrarie himself taught him
how to cast two quest spells during a dream.
He also received The Mountain Shaper from Jhuday Thoranis, a experienced dwarven warrior, after he received
a lethal blow during the battle with a powerful red dragon.
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